Author: Robert Hyatt
Date: 08:48:30 10/27/99
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On October 27, 1999 at 04:18:56, Peter Kappler wrote: >On October 27, 1999 at 01:30:58, Dann Corbit wrote: > >>On October 27, 1999 at 00:42:09, James B. Shearer wrote: >>[snip] >>> This is not accurate. The ELO system is based on a model of the real >>>world. Like all models this model is just an approximation of the real world. >>>This means that some potential opponents will appear stronger when playing you >>>than their ratings would indicate while others will appear weaker to you than >>>their ratings would indicate. By selectively playing those opponents which do >>>not play up to their rating against you, you can definitely raise your rating >>>above what it would be playing all comers. >> >>How is this selection made? Without hundreds of games there is no way of >>knowing who they are. > >It doesn't take hundreds of games. My experience on ICC is that I can get a >feel for these situations in 10 games or less. Sometimes it's as simple as >realizing that player X scores really well against my favorite opening. Or I >might realize that Player X is very strong at 3 0 blitz, but much weaker at 5 2. > I can simply refuse to play this guy at 3 0 - saving me lots of rating poitns. > >> >>If these persons/computers play others the ELO will balance out over time. >>That's how it works. > >Only if they randomly select their opponents... > >I think it's pretty easy to inflate your ICC rating by 100-200 points just by >carefully selecting your opponents, time controls, etc. > >--Peter Without a doubt. "Mofongo" is a good example of this.
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