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Subject: Re: Crafty, too arrogant to play dozens of GM's?

Author: Robert Hyatt

Date: 08:48:30 10/27/99

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On October 27, 1999 at 04:18:56, Peter Kappler wrote:

>On October 27, 1999 at 01:30:58, Dann Corbit wrote:
>
>>On October 27, 1999 at 00:42:09, James B. Shearer wrote:
>>[snip]
>>>      This is not accurate.  The ELO system is based on a model of the real
>>>world.  Like all models this model is just an approximation of the real world.
>>>This means that some potential opponents will appear stronger when playing you
>>>than their ratings would indicate while others will appear weaker to you than
>>>their ratings would indicate.  By selectively playing those opponents which do
>>>not play up to their rating against you, you can definitely raise your rating
>>>above what it would be playing all comers.
>>
>>How is this selection made?  Without hundreds of games there is no way of
>>knowing who they are.
>
>It doesn't take hundreds of games.  My experience on ICC is that I can get a
>feel for these situations in 10 games or less.  Sometimes it's as simple as
>realizing that player X scores really well against my favorite opening.  Or I
>might realize that Player X is very strong at 3 0 blitz, but much weaker at 5 2.
> I can simply refuse to play this guy at 3 0 - saving me lots of rating poitns.
>
>>
>>If these persons/computers play others the ELO will balance out over time.
>>That's how it works.
>
>Only if they randomly select their opponents...
>
>I think it's pretty easy to inflate your ICC rating by 100-200 points just by
>carefully selecting your opponents, time controls, etc.
>
>--Peter


Without a doubt.  "Mofongo" is a good example of this.



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