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Subject: Aclaration and simple question to all CCC members

Author: Nicolas Carrasco

Date: 17:52:52 10/27/99


Dear Guys,

The source code I posted on CCC was a pseudo code except when I said that it was
an extraction of my chess program. That is why I had the: "if (score>beta)" and
"score = -AlphaBeta(-depth,-beta,-alpha)" mistakes.

Thank you for being patient helping me!

I hate hearing from you telling me that I must know what I type on my chess
program (like "I am mixing code from many engines"). OF COURSE I must know what
I am writing, and that is why I ask you for some help. I can write a great
engine without knowing how MIN-MAX works, but that is not my idea.

I want to aclare you that I am writing a "chess engine" with your help in order
to know exactly how to rewrite my original engine without asking you how Alpha
Beta works.

My actual proyect is to write a simple two 64 arrays board representation engine
with help. And after I finish step 1, I will do a single 64 array board
representation board engine without seeing any source and pseudo code until I
finish the honest "UruChess 0.01"(I promise that a UruChess 1.00 will be
stronger than 2500 elo and I know it is a extremly difficult achivement).

I think that doing a CHESS ENGINE with help and later other CHESS ENGINE without
help (for example: with different board representation) is better than starting
your first engine alone as Jose Carlos does(with all respect).

Can anybody answer this question:

What is faster a single 64 array for piece and color or two 64 arrays for Board
Representation? I think one single array is slower at the genertor and faster at
the hash tables, I am correct?

Please write anything you think about this message.

I am waiting special comments from Bob Hyatt, Michel Chassey, Carlos Julio,
Jeroen, Tom Kerrigan, Antonio Dieguez and all guys that want!!!!!!!!

Thanks



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