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Subject: Re: We understand the math...

Author: Robert Hyatt

Date: 19:12:00 10/27/99

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On October 27, 1999 at 16:27:58, Peter Kappler wrote:

>On October 27, 1999 at 13:50:46, Dann Corbit wrote:
>
>>On October 27, 1999 at 11:47:14, Robert Hyatt wrote:
>>[snip]
>>>If you play someone that far under you, you had better win every game, or else
>>>your rating _only_ can go down.
>>
>>But if they are really that far under you, you will win the expected number on
>>average, and your number will stay the same.
>>Consider the following table:
>>Win expectency for a difference of 0 points is 0.5
>>Win expectency for a difference of 100 points is 0.359935
>>Win expectency for a difference of 200 points is 0.240253
>>Win expectency for a difference of 300 points is 0.15098
>>Win expectency for a difference of 400 points is 0.0909091
>>Win expectency for a difference of 500 points is 0.0532402
>>Win expectency for a difference of 600 points is 0.0306534
>>Win expectency for a difference of 700 points is 0.0174721
>>Win expectency for a difference of 800 points is 0.00990099
>>[snip]
>>Win expectency for a difference of 2000 points is 9.9999e-006
>>
>>If you play someone one hundred points lower than you, they will get 36% of the
>>points and you will get 64% and your rating will stay the same.
>>If you play someone 200 points lower, you will get 76% of the points and they
>>will get 24% and your rating will stay the same.  If you play someone 300 points
>>lower, you will get 85% of the points.  If you play someone 400 points lower you
>>will get 91% of the points.  At a 500 point difference, you will win 95% of the
>>points.  At a 600 point difference, you will get 97% of the points.  At a 2000
>>point difference, you will win 99.99% of the points.  In all cases, your rating
>>will stay the same.  Playing lower rated players should not (in theory) change
>>your rating at all.  The very rare draw or extremely rare loss to a low-rated
>>player will be balanced out by a bazillion wins.  On the other hand, games
>>against players hundreds of points beneath you are not really very exciting
>>[imo].  Who would gather around to watch Kasparov play me?  If he played Anand
>>or Adams or some highly skilled player, that would be something people want to
>>watch.  The reason is that I have basically no chance of winning so the outcome
>>is pretty well known even before we start.  So from a point of interest, I don't
>>think it makes a lot of sense to play opponents that are miles beneath.
>>
>>Those that claim your rating can be inflated by choosing opponents are not aware
>>of how the math works.
>
>
>Just the opposite.  We understand the math very well.  See below.
>
>
>  And (let's suppose) that you have played someone ten
>>times and lost them all.  You might think that -noplay would be good for you.
>>But look at all the recent SSDF contests where one program had a big lead and
>>suddenly lost it.  Without a huge number of games, there is really no way to
>>know what the win expectancy would be, and once we know it accurately, then it
>>will only reflect upon our true rating.
>>[snip]
>
>
>But you don't need to be 100% certain to make a good decision.  Consider this
>scenario:
>
>I play 10 games against Player X at a 3 0 time control, and get smashed, 9-1.
>Then I play 10 more games at a slower time control like 5 3, and break even.  If
>I want to save rating points in the future, I will simply decline any 3 0
>challenges from this guy.  Even though I made my decision based on a relatively
>small sample size, it's probably the correct decision.  Playing another 100
>games against "just to be sure" is sub-optimal if the goal is to maintain a high
>rating.
>
>If you spend enough time on ICC, you'll see this stuff happen *all* the time.
>
>--Peter


Absolutely true.  A couple of automatic computers discovered that my parallel
search + null move search is not great (vs a computer) in 1 0 or 2 0 games.  I
could beat them regularly at 5 0 or 5 3. So they only played 1 0 and 2 0.

Others discovered my default contempt setting and found ways to exploit it until
I fixed that as well.  So you are definitely correct.  Players notice what is
going on and take advantage of it when they can.  Good incentive to fix those
problems...



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