Author: Christophe Theron
Date: 19:23:37 10/28/99
Go up one level in this thread
On October 28, 1999 at 14:42:11, Robert Hyatt wrote: >On October 28, 1999 at 02:09:49, Christophe Theron wrote: > >>On October 27, 1999 at 22:22:19, Robert Hyatt wrote: >> >>>On October 27, 1999 at 18:05:24, Amir Ban wrote: >>> >>>>On October 27, 1999 at 15:27:35, Robert Hyatt wrote: >>>> >>>>>>On October 26, 1999 at 12:54:02, Amir Ban wrote: >>>>>> >>>> >>>>>> >>>>>> >>>>>>I had trouble myself believing that it's doing this, but it did. >>>>>> >>>>> >>>>>If it hung, I'd believe it. Because if crafty 'dies' xboard won't restart >>>>>it, it just lets the game sit until the clock runs down. The only abuse I >>>>>see here is that this has happened on many occasions and most GM players >>>>>will see it and message me. Other non-titled players (and a few titled ones >>>>>I admit) will promptly match it 20-30 times and let it flag every game to >>>>>run their rating up. >>>>> >>>> >>>>Now you make it sound like you are a victim here. The point is that I've NEVER >>>>seen crafty lose on time. Then it let's the clock run out in exactly the >>>>position where it won't lose anything over it. >>>> >>>>Coincidence ? Sure, if you say so. >>>> >>> >>> >>>To make this simple for you to understand, if you think that I have _ever_ >>>programmed crafty to just sit and wait, you are full of snot. >> >> >> >>This is becoming interesting. At least I have just learned one more english >>word, "snot". >> >>Not sure if I can use it outside CCC, but at least here it might be useful. >> >> >> >> Christophe > > >It is a common word. It is what you get when you blow your nose. :) That's what tells my dictionnary too. Christophe
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