Author: Enrique Irazoqui
Date: 06:58:57 10/30/99
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On October 30, 1999 at 09:49:14, Robert Hyatt wrote: >On October 30, 1999 at 09:32:22, Peter Schneider wrote: > >>Time-management of programs dependent of remaining >>time of the opponent? >> >>In human-human matches the time for reflection is considerably >>influenced from the remaining time of the opponent. >>E.g., if the opponent has only little time at his clock (Zeitnot), >>fast moves can be beneficial in order to shorten his >>"permanent brain" time. >> >>Is this concept already realized in programs? >> >>Peter Schneider > > >Mike Byrne wrote code like this for Crafty. We ran with it for a year or >so and it had its plusses. But on the other side of the coin, you are ahead >on time, and yet you use less because your opponent has less. I finally >decided that I didn't like the overall result, although the idea seems >reasonable. I think it was Tal who in his Autobiography said that playing quickly when the opponent was in time trouble was a typical mistake of amateur players. Instead, he recommended to use time fully, but complicating matters as much as possible. Enrique
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