Author: Ricardo Gibert
Date: 08:14:59 10/30/99
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On October 30, 1999 at 09:32:22, Peter Schneider wrote: >Time-management of programs dependent of remaining >time of the opponent? > >In human-human matches the time for reflection is considerably >influenced from the remaining time of the opponent. >E.g., if the opponent has only little time at his clock (Zeitnot), >fast moves can be beneficial in order to shorten his >"permanent brain" time. The idea of playing fast when your opponent is low on time is only reasonable when your position is bad. It is a definite mistake otherwise. For instance an old, but effective trick in human play when your position is bad, but both sides have a lot of time, is to let your own time run down to about 3 minutes to induce your opponent to make the mistake of trying to run you out of time rather than simply winning the position. A friend of mine has done this in tournament play with success. The justification is you are risking little with a bad position. A "comprommise" idea is to take your time on a move, play a burst of 3-4 moves, then take your time again, etc. > >Is this concept already realized in programs? > >Peter Schneider
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