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Subject: Re: A crippled TIGER is still much better than a full strength CRAFTY :)

Author: Robert Hyatt

Date: 14:19:06 10/31/99

Go up one level in this thread


On October 31, 1999 at 16:49:30, Amir Ban wrote:

>On October 31, 1999 at 14:20:23, blass uri wrote:
>
>>On October 31, 1999 at 13:57:54, Robert Hyatt wrote:
>>
>>>On October 31, 1999 at 11:53:38, blass uri wrote:
>>>
>>>>On October 31, 1999 at 10:12:06, Amir Ban wrote:
>>>>
>>>>>On October 30, 1999 at 17:52:02, Christophe Theron wrote:
>>>>>
>>>>>>On October 30, 1999 at 08:22:00, Enrique Irazoqui wrote:
>>>>>>
>>>>>>>I have played 2 matches at game/5 between Tiger 12.0 and Crafty 16.18 as an
>>>>>>>engine for Fritz.
>>>>>>>
>>>>>>>Crafty played on a PIII-500, 64MB hashtables, the Nalimov tablebases that come
>>>>>>>with Fritz and the General book of Fritz 5 built after games of 2500+ players.
>>>>>>>
>>>>>>>Tiger 12.0 played on a PII-300, 32MB hashtables and the small book of Tiger 11.7
>>>>>>>with only 35000 positions.
>>>>>>
>>>>>>Oops... Not exactly.
>>>>>>
>>>>>>This book indeed comes from the first versions of Tiger 11.x but it contains
>>>>>>only 7682 moves.
>>>>>>
>>>>>>This is 35 times smaller than the current book provided with Tiger 12.0.
>>>>>>
>>>>>>
>>>>>>
>>>>>>> I used this book to compensate for Crafty not using
>>>>>>>its own. It was not uncommon to see Tiger out of book after 2, 3 or 4 moves. I
>>>>>>>don't think that the book gave Tiger any kind of advantage.
>>>>>>>
>>>>>>>In the first match, Tiger won 25-13, +19 -7 =12, scoring 65.7%
>>>>>>
>>>>>>Wow! What elo rating difference would that mean?
>>>>>>
>>>>>>
>>>>>>
>>>>>>>The second match was played under the same conditions, except that Tiger had PB
>>>>>>>off. In this second match, Tiger won 23-21, +16 -14 =14, scoring 52.2%.
>>>>>>>
>>>>>>>Going back to the discussion of a few weeks ago about PB on/off, these 2 matches
>>>>>>>seem to indicate that PB off is not more detrimental than what could be expected
>>>>>>>by just not using the usual 50% of the opponent's time.
>>>>>>>
>>>>>>>The delay in transmitting the moves through auto232 is almost 3 seconds/move for
>>>>>>>the dos driver and about 2/10 for the windows driver. Considering that the
>>>>>>>average in these matches is 79 moves/game, each game lasted 14 minutes instead
>>>>>>>of 10. Assuming that both programs guessed 50% of the opponent's moves, Tiger
>>>>>>>and Crafty used 9.5 minutes/game (5 + 4.5) each with PB on, while in the second
>>>>>>>match Tiger used 5 minutes/game. It is as if Tiger would have played the first
>>>>>>>match on a P300 and the second on a P150. All this mess (sorry) makes the
>>>>>>>results of both matches quite coherent.
>>>>>>>
>>>>>>>I tried all this PB on/off thing in a different way. Didzis plays with 2
>>>>>>>programs on one machine and PB off. I replayed with 2 machines one of his games
>>>>>>>Tiger-CM6K and both programs played the same moves.
>>>>>>>
>>>>>>>So it seems that for some programs playing with PB off has no other effect than
>>>>>>>having less time to compute.
>>>>>>
>>>>>>
>>>>>>Also it seems that a crippled Tiger is still better than a full strength Crafty
>>>>>>(PII-300/small book against PIII-500).
>>>>>>
>>>>>>And it seems that a crippled crippled Tiger is still at least as strong as a
>>>>>>full strength Crafty (PII-300/PB off/small book against PIII-500).
>>>>>>
>>>>>>I find this interesting as some time ago Bob was laughing at me because I'm
>>>>>>still using a 386sx20 for some of my tests and algorithmic improvements.
>>>>>>
>>>>>>I would not be surprised if Chess Tiger 12.0 on PII-300 was able to stand Crafty
>>>>>>on a Quad-Xeon. After all that would only be a 4x speed advantage for Crafty. :)
>>>>>>
>>>>>>
>>>>>>
>>>>>>    Christophe
>>>>>
>>>>>
>>>>>That's approximately the speed advantage in crafty vs. ban on ICC (that is,
>>>>>pre-noplaying and censoring):
>>>>>
>>>>>4 x 450 MHz at 5 + 3 inc vs. 2 x 350 MHz at 5 + (-1) (that's my setting because
>>>>>I'm manual). If the game lasts 60 moves that translates to:
>>>>>
>>>>>
>>>>>            (1800 MHz * 8 min) / (700 MHz * 4 min) > 5
>>>>
>>>>It is not exactly the case because crafty has not >5 times advantage in
>>>>pondering.
>>>>
>>>>Crafty can ponder 8 minutes when Junior can ponder the time that it does not
>>>>play (16-4 minutes=12 minutes)
>>>>
>>>>Uri
>>>>
>>>
>>>it is all bad math.  The quad xeon runs (generally) a little over 3x faster
>>>than a single xeon would.  There are many positions where it runs 4x faster,
>>>there are some where it is actually slower than a single processor.
>>>
>>>But in general, it is 3x faster.  Amir is running on a dual 350, which is fairly
>>>close to 1/2 the xeon.  The speed advantage is a little over 2, assuming his
>>>speedup for 2 is similar to mine.  I have no idea how he would conclude anything
>>>greater.
>>>
>>>If he plays someone on a single cpu at 800 mhz, how much faster is that machine
>>>than his?  I get 800/350 as a quantum estimate.  But I would want benchmark
>>>numbers to be really happy, because the 800mhz box might have a memory bandwidth
>>>problem.  Or a 133mhz bus advantage.
>>
>>It is more than 800/350 because the fact you play manually is a disadvabtage.
>>The fact that you can use the permanent brain does not fully compensate for the
>>time advantage.
>>
>>simple math say if you assume ponder guessing of 50%,8 minutes/game(Junior is
>>using only 4 minutes for playing)
>>and every player is using 1/2 of the time that it does not use for playing and
>>correct in pondering.
>>
>>Junior is using 4 minutes+1/2*12 minutes=4+6=10 minutes.
>>crafty is using 8 minutes+1/2*8 minutes=12 minutes.
>>
>>This is practically more than 12/10 time advantage because
>>it is better to use x seconds for every move than to use x/2 seconds when you
>>are wrong in pondering and 3x/2 when you are right in pondering.
>>
>
>Your argument is flawed, and you actually noticed it in your last paragraph.
>
>It's true that pondering is some compensation for being manual, but your game is
>as good as your weakest move. It won't help you to ponder on a move for 10
>seconds if next move you guessed wrong and have to make a move in one second.
>
>Another obvious point is that games often last more than 60 moves, especially
>against an opponent who never takes a draw and often plays to mate. There's
>definite risk of losing on time, and my record against crafty has several losses
>on time in a won or drawn position.
>
>I don't make excuses for Junior. It was my decision to play this way, but, since
>you are carefully analyzing the true odds here, take all factors into account
>and make it realistic.
>
>Taking all into account, and correcting crafty's speed to 4x400, I think my
>original formula is sound and computes to about 1:4.5 CPU ratio.
>
>Amir


All I can say is that 4X400 = 4.5*(2X350) is _truly_ remarkable mathematics,
and I was a math major.  I am afraid that had I told any math instructor I had
that 1600 == 4.5*700 I would have had to find another major.

And I suspect that when you play crafty, your machine is _only_ playing crafty.
Mine might or might not be just playing chess.  I can get hurt seriously by
other things, because crafty runs as a nice 20 process.  Late at night, it is
doubtful it is doing anything else.  From 8am-8am, it is guaranteed to be doing
something else a lot of the time, like compiling, testing, generating postscript
documents, running nfs performance tests, etc...  I don't complain, I just let
it go...  because that is "crafty"...



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