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Subject: Re: The Bickering Debate

Author: Robert Hyatt

Date: 10:52:22 11/01/99

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On November 01, 1999 at 12:55:50, Christophe Theron wrote:

>On November 01, 1999 at 09:08:17, Robert Hyatt wrote:
>
>>On November 01, 1999 at 02:48:33, Christophe Theron wrote:
>>
>>>On October 30, 1999 at 17:42:36, Robert Hyatt wrote:
>>>
>>>>On October 30, 1999 at 16:12:12, Pillsbury wrote:
>>>>
>>>>>Hi
>>>>>
>>>>>I must appreciate the programmers who do a fine job of creating a grandmaster
>>>>>who waits for me round the clock, ready to play chess anytime. I even deside how
>>>>>strong he can play depending on my mood! The price I paid is very small. I must
>>>>>appreciate the commercial programmers. There is competition to make sure that
>>>>>there is contribution, improvement etc., This is the way nature works. The
>>>>>fittest will survive.
>>>>>
>>>>>I do not believe in 'free stuff' especially when I want the best!
>>>>>
>>>>>karthick
>>>>
>>>>
>>>>Sorry you feel that way, because you are going to miss Linux, Xwindows, gcc,
>>>>and a zillion other things that are as good or better than anything you can
>>>>get commercially.
>>>>
>>>>However, there is always someone willing to take your money, so you won't
>>>>be disappointed on that front.  :)
>>>
>>>
>>>Here we go again. Bob is the good guy, the commercial programmers are the bad
>>>ones.
>>>
>>>I think Linux is indeed better than Windows, or will be very soon. I have
>>>installed it, and I like it. I hope one of this day I can contribute myself to
>>>improve this system by donating some of my time to it.
>>>
>>>However there is no comparison between free systems and free chess programs.
>>>Crafty is so far behind the top commercial programs that it is not an option for
>>>people that want the best.
>>>
>>>It's up to you Bob to improve Crafty. You can do it exactly like commercial
>>>programmers have done it. But in order to do so, you don't simply need to pick
>>>already known algorithms but also to invent your owns.
>>>
>>>Come on. You can easily prove that commercial programmers don't deserve the
>>>money they ask for: just release a program that is as strong.
>>>
>>>
>>>
>>>    Christophe
>>
>>
>>Keep believing it is "so far behind the top commercial programs..."  Because
>>you then have to justify your performance at a major tournament where you end
>>up behind it, or behind programs that end up behind it.
>>
>>After all, you haven't 'stomped' me on ICC yet.  Maybe you will.  Maybe...
>
>
>I'm glad to see you accept the principle of an open comparison.
>
>BTW, why don't you send Crafty to the SSDF to let them give us an objective
>measure of its strength?
>
>Did they refuse to test Crafty?
>
>What is the ranking you expect to get if they test it?
>
>
>
>    Christophe


Myself, Tony Hedlund, and a couple of others spent a lot of time trying to
make it work for them.  Auto232 is simply trash.  Crafty offers too much
variability, what with tablebase probes in the search, etc.  Every game that
reached a tablebase hung.  Some that didn't reach tablebase positions hung.
because crafty either moved too quickly, too slowly, who knows.

I am not a computer vs computer competition freak.  As I have said, the "best
computer player in the world" is an untouchable combination.  So I am not trying
to 'touch' that...  I leave it to Hsu at present.  But Kasparov _is_ touchable,
even by a microcomputer, over time.  I am more interested in that.

How would it do on the SSDF testing cycle?  No idea.  Probably not particularly
well.  How would the top SSDF programs do vs GM players?  based on ICC results
not particularly well either.  So there are two different goals.  I don't sit
and run auto232 tests 24 hours a day vs other computers.  I prefer to sit on ICC
and take on a variety of GM and IM players to find out what they are going to
try next, after I stop what they were doing previously.

When you and Ed combined forces, I believe you were going to concentrate on
being the best in computer vs computer competition.  I am far more interested
in the type of competition Ed is interested in, myself, that of out-smarting
human GM players.

I find the problems quite interesting.  As you will, once you release a version
everyone can run on a server...



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