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Subject: Re: A crippled TIGER is still much better than a full strength CRAFTY :)

Author: Robert Hyatt

Date: 21:04:30 11/01/99

Go up one level in this thread


On November 01, 1999 at 23:00:12, Bruce Moreland wrote:

>On November 01, 1999 at 19:40:53, Robert Hyatt wrote:
>
>>On November 01, 1999 at 17:29:08, blass uri wrote:
>>
>>>On November 01, 1999 at 15:29:12, Robert Hyatt wrote:
>>>
>>>>It makes a big difference.  Crafty is expecting you to play QxQ, and it is
>>>>saying it is going to play RxQ if you do.  As soon as you play QxQ, I will
>>>>instantly play RxQ, and _then_ enter your move into crafty and wait for it
>>>>to almost instantly respond.  But I saved time.  Other non-obvious (to the
>>>>computer) moves can also be played instantly just like that.  IE O-O.
>>>>you can save up far more time than you lose in the opening by being 'clever'
>>>>like this.
>>>
>>>I think that in blitz you cannot save up more time than you lose.
>>>Castling is often part of the opening book.
>>
>>But I think the 'overhead' is over-exaggerated.  IE we have folks cheating
>>(using a computer on ICC) while playing bullet and zero-increment blitz
>>games.  In a 5 3 game, doing manual operating, I am pretty sure that I can
>>end up with _over_ 5 minutes on my clock when I go out of book for the first
>>time.  Remember that with Cray Blitz I used to play real 5 0 (using the real
>>clock) against Grandmasters.  And time wasn't a problem..
>
>For what it is worth, I think it matters quite a bit.  I was one of the fastest
>operators at the blitz tournaments the last couple of times, which is not to say
>that I'm faster that you, I just think that I'm faster than most.
>
>It takes me something like 2.5+ seconds per move to operate in ICC in two
>windows, one text mode and one with mouse, and probably about the same if both
>have to deal with the mouse.
>
>Your experience with one text window and a physical board doesn't quite compare,
>in my opinion.
>
>Sure, there were times that I could make a move instantly because I expected it,
>and could be ready, and I could increase or decrease time per move, but give me
>automatic operation every time.
>
>A big question is how many Elo points it is worth, but I don't dare make a
>guess.  It is an advantage.
>
>bruce


I don't disagree.  But the flip-side is that there is another significant
advantage in maintaining 'more control' over the game.  I found myself 'helping'
crafty a lot when I first started, because it knew so little, and was just
getting started.  And I could have a _huge_ influence on how well it played,
just by forcing here, speeding up there, slowing it down over there...  etc.
So long as time isn't a critical issue.  I didn't find time controls like 5 3
difficult at all.  In fact, I started off playing 5 0 on ICC and I wasn't
having any trouble at all.  I found an xboard to ICC and an xboard (or even a
text window) to crafty worked fine.  I preferred the text window myself.

I can _definitely_ "feel" the difference when a human parrots a computer, vs
when the human takes an active 'cyborg' type role in the game.  It is _very_
noticable to me.  And the 'cyborg' is much stronger IMHO.



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