Author: Robert Hyatt
Date: 21:05:16 11/01/99
Go up one level in this thread
On November 01, 1999 at 23:00:12, Bruce Moreland wrote: >On November 01, 1999 at 19:40:53, Robert Hyatt wrote: > >>On November 01, 1999 at 17:29:08, blass uri wrote: >> >>>On November 01, 1999 at 15:29:12, Robert Hyatt wrote: >>> >>>>It makes a big difference. Crafty is expecting you to play QxQ, and it is >>>>saying it is going to play RxQ if you do. As soon as you play QxQ, I will >>>>instantly play RxQ, and _then_ enter your move into crafty and wait for it >>>>to almost instantly respond. But I saved time. Other non-obvious (to the >>>>computer) moves can also be played instantly just like that. IE O-O. >>>>you can save up far more time than you lose in the opening by being 'clever' >>>>like this. >>> >>>I think that in blitz you cannot save up more time than you lose. >>>Castling is often part of the opening book. >> >>But I think the 'overhead' is over-exaggerated. IE we have folks cheating >>(using a computer on ICC) while playing bullet and zero-increment blitz >>games. In a 5 3 game, doing manual operating, I am pretty sure that I can >>end up with _over_ 5 minutes on my clock when I go out of book for the first >>time. Remember that with Cray Blitz I used to play real 5 0 (using the real >>clock) against Grandmasters. And time wasn't a problem.. > >For what it is worth, I think it matters quite a bit. I was one of the fastest >operators at the blitz tournaments the last couple of times, which is not to say >that I'm faster that you, I just think that I'm faster than most. > >It takes me something like 2.5+ seconds per move to operate in ICC in two >windows, one text mode and one with mouse, and probably about the same if both >have to deal with the mouse. > >Your experience with one text window and a physical board doesn't quite compare, >in my opinion. > >Sure, there were times that I could make a move instantly because I expected it, >and could be ready, and I could increase or decrease time per move, but give me >automatic operation every time. > >A big question is how many Elo points it is worth, but I don't dare make a >guess. It is an advantage. > >bruce I don't disagree. But the flip-side is that there is another significant advantage in maintaining 'more control' over the game. I found myself 'helping' crafty a lot when I first started, because it knew so little, and was just getting started. And I could have a _huge_ influence on how well it played, just by forcing here, speeding up there, slowing it down over there... etc. So long as time isn't a critical issue. I didn't find time controls like 5 3 difficult at all. In fact, I started off playing 5 0 on ICC and I wasn't having any trouble at all. I found an xboard to ICC and an xboard (or even a text window) to crafty worked fine. I preferred the text window myself. I can _definitely_ "feel" the difference when a human parrots a computer, vs when the human takes an active 'cyborg' type role in the game. It is _very_ noticable to me. And the 'cyborg' is much stronger IMHO.
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