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Subject: Say what I mean... argh

Author: Dave Gomboc

Date: 09:34:43 11/02/99

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On November 02, 1999 at 12:14:23, Dave Gomboc wrote:

>On November 02, 1999 at 01:36:04, Dave Gomboc wrote:
>
>>On November 01, 1999 at 09:42:26, Vincent Diepeveen wrote:
>>
>>>I read in a paper written by Wilkins about Paradise already something
>>>that can be explained as the blueprint of the nullmove.
>>>
>>>This article was in 1979 but very likely no one paid attention as Paradise
>>>didn't win any tournament (it could not play games even).
>>>
>>>Also it's not using the term nullmove... ...that word was still to be invented.
>>
>>I paid attention.  Paradise was pretty cool work, even if it plays chess that
>>isn't as good a way for computers as it is for humans.
>>
>>Dave
>
>Argh, misedit.  "...even if it plays chess in a way that isn't as good for
>computers as it is for humans."
>
>Dave

This fails to really capture what I meant.

Let me start over. :-)

I paid attention.  Paradise was pretty cool work, especially because it thinks
about chess in a way that's thought not to be as effective for computers as it
is for humans.

Dave



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