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Subject: Re: simple question about null-move

Author: Antonio Dieguez

Date: 17:22:09 11/05/99

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On November 05, 1999 at 15:03:46, Bruce Moreland wrote:

>On November 05, 1999 at 07:04:35, Antonio Dieguez wrote:
>
>>I just implemented recursive null-move, with a reduction of 2 plies.
>>
>>Obviusly a 1 ply reduction is safe enough, but 2, wich is the usual, for me
>>looks not so safe, for example trusting that a yours-mine instead a
>>mine-yours-mine-yours will give a minimum is a little optimistic isnt? and
>>anybody have done a test about the percent of mistakes of the null-move or
>>something? I mean when the score of the best move at the position, without
>>null-move, results worse than the result doing null-move.
>>
>>Also am seeing not so much improvement, just from 1/2 to 1 ply.
>>
>>Another question, where do you make it works? in every node if eval>beta+a (a
>>could be 0) from profundity let say n to the final or from a constant distance
>>of the final (from final-n to the final) ?
>>
>>Thanks.Sorry my bad english and have a nice day!
>
>One ply can mean that you go two or three times faster.
>
>Do some tactical tests.

I will do some tests tomorrow, but I am called "the lazy testerman".

>I don't have any information about rate of error, but I know that R=2 seems to
>find tactics faster than other settings, and way faster than not using null move
>forward pruning at all.

yep, it seems in some games that my program defeats more easily faile 0.6

>Sorry, but I didn't understand your final question.

the final question was where do you use it, how much near the root or the
leaves, could be great use it ever (if eval>beta) from for example 4 plies after
the root, to the final, but it could miss something forever, or not?

>bruce

Thanks Bruce.

Antonio.



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