Author: Jeremiah Penery
Date: 04:13:00 11/06/99
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On November 05, 1999 at 18:29:53, James Swafford wrote: >On November 05, 1999 at 17:40:59, Amir Ban wrote: > >> >>One benefit of the ban-crafty debate of a few days ago is that I learned how to >>use the ICC 'search' command and discovered that it gives much more information >>than I thought it did. >> >>I went looking for the game in which crafty timed out when ban had insufficient >>material. I found it, very easily, and it's listed below. It took place on >>October 7th, i.e. 4 weeks ago. >> >>If you add up the crafty times (or easier, use ICC 'examine'), you will see that >>crafty had 2:19 minutes on the last move, but did not make a move till time ran >>out. >> >>The first reaction to this by Bob & others was that I was making this up. The >>second reaction was that crafty crashed or hung, so I looked for the game crafty >>played next, and I discovered that ban started another game with crafty 15 >>minutes after this game started, meaning immediately after this game ended. So >>crafty did not crash or hang. > >I've seen instances like this with my own program. It's not that >it crashed or hung, but that for whatever reason Winboard didn't >accept my program's move, so eventually the flag fell and it lost >on time. Afterward, Winboard immediately sent out the 'gameend' >alias to the server, which sent ads for three different time controls. >As soon as one was accepted the program resumed play from the start >position. No crash, no hang. At least not on my program's part. > >James Robertson has experienced similar problems with Winboard. >He posted a portion of the debug file a few weeks ago. >Hopefully he forwarded it on to Tim, but I'm not sure if he >did. > >Isn't it possible that the same thing happened to Crafty? >I understand your point, but I really don't think Bob would >write code to do this intentionally. This is exactly a possible situation I described a few days ago, but I seem to have been ignored. :/
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