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Subject: Re: The timed-out Crafty - Ban game

Author: Robert Hyatt

Date: 18:00:39 11/06/99

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On November 06, 1999 at 18:09:13, Amir Ban wrote:

>On November 06, 1999 at 10:06:12, Robert Hyatt wrote:
>
>>On November 06, 1999 at 05:55:44, Amir Ban wrote:
>>
>
>>>
>>>The experience of playing crafty manually on ICC is quite a bit like arriving
>>>first day to boot camp.
>>>
>>
>>Then _why_ do it?
>>
>>
>
>There's no compelling reason. However, for the sake of etiquette and
>sportsmanship, you should improve the experience of playing with crafty. If
>after doing that you still want to choose your opponents, that's your privilege.
>
>I find nothing else to object to in your post.
>
>Amir


As I said before, I'll bet that Crafty is the most 'contrite' program you will
find on ICC, when playing against human GM/IM players.  It offers draws whenever
it thinks it appropriate, but has code to prevent this from happening too often
(which could be considered obnoxious).  It accepts draws if the score is <=
drawscore for N consecutive moves (2 < N < 6) where N varies depending on the
'title' (or lack thereof).  It resigns.  Against GM players if the score is
< -5 for 3 consecutive moves, it will resign.

In addition to the above I give the GM/IM players the 'password' so that they
can further control it when they want.

The only people I refuse to play are (a) crafty clones (pointless IMHO);
(b) computer cheaters I have investigated myself;  (c) abusive people that
like to do odd things (offer draw every move or multiple times per move, kibitz
profanity or other insulting things, behave in a generally obnoxious way.)

I am there to improve my program, and enjoy doing so in the process.  If
something/someone 'interferes' with that, they get zapped.



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