Author: Ratko V Tomic
Date: 12:37:36 11/07/99
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Dann, Blass Uri mentioned some high precdision floating point math you used in the conversion of his position counting code: > I used C and my first program did not get so many significant digits. > Dan Corbit translated my program to C++ and got these many significant digits. >>It found the number >>3.7010630121207222927827147741452119115968e46 >>when you ignore the side to move right to castle and the 50 move rule >> Normally standard C++ by itself wouldn't have this fp precision (this looks like 16 byte mantissa). What did you use? I was thinking of writing up to perhaps 256 byte variable precision fp & integer math functions for C/C++, at least the 4 basic operations (may come handy for other than chess position counting). Do you know of any such C linkable library?
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