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Subject: Re: Dann's multiple cpu program

Author: Dave Gomboc

Date: 15:06:21 11/09/99

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On November 09, 1999 at 14:55:40, Pete Galati wrote:

>This week the local pbs station ran a Scientific American program about robots,
>most of it was about robots that tried to emulate movement of cockroaches and
>tuna (not so easy).
>
>But the more interesting part of the program was focussing on teams of small
>independent robots who works together to play socker and there was separate
>developement teams who competed agaist each other with their teems of robots,
>this was fun to watch this part.
>
>I forget who won the tounament, it might have been Cornel Univ.
>
>So the next day I more or less associated this with what Dann was talking about
>with using a large amount of CPUs to run a program since each cpu could be
>dedicated to a peice.  My memory's a bit foggy about what Dann had said about
>how he planned to do this though.
>
>In my mind the way I would see it being done would be 1 cpu for the 8 pawns, 1
>cpu for the 2 Knights, 1 for the 2 Bishops, 1 for the 2 Rooks, 1 for the Queen,
>1 for the King, and then 2 more cpu, 1 for the commanding general (not a piece,
>and 1 last cpu for the medics (not a piece) and the medics job would not really
>be to care for the dead piece (captured) but to account for and repair the
>damage done.  8 CPUs
>
>Too far fetched?  Probably.  I don't remember how Dann related what he was
>attempting, and I probably won't dig his posts up.  I just wanted to throw the
>concept out there the way I see it.  Is that more or less what you're doing
>Dann?
>
>Pete

The purpose of the soccer rules being the way they are is that the players are
all supposed to be individual, autonomous agents, just like real soccer players.
With chess, it's different: we don't have 16 people on a team, each talking with
the others to determine who gets to move next, and where.

Dave



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