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Subject: Re: help with position

Author: Robert Hyatt

Date: 17:47:40 11/10/99

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On November 10, 1999 at 20:32:58, Will Singleton wrote:

>r2r2k1/pp3ppp/2n2b2/4p3/2N5/1PP2B2/1P3PPP/R2R2K1 b - -
>
>This position gives my program fits.  Some stronger progs solve it easily.  It
>appears to be a simple case of extending on captures, and then doing the qsearch
>right, which I apparently am not.
>
>Here's the main line which should be found:
>Rxd1 Rxd1 Rd8 Rxd8 Nxd8 Nd6 b6 Nc8 Bg5 Nxa7 Bc1 and gets the pawn back.
>
>It appears that you need 13 ply to see that the bishop can get the pawn back.
>Extending on a capture that brings material back to nominal, there are 2
>extensions in the above main line, so you now need 11 ply.  The qsearch reduces
>this to 10.  And that's what my program needs, 10 ply.  Seems too long.
>
>I would love to find this sooner without blowing up the tree.
>
>(from a game on ICC today, Postmodernist vs Amateur)


There are two ways you have to look at such positions:  (1) what is the right
move and why is it right?  (b) what is the second-best move and why is it wrong?

In this position, crafty isn't what I would call "happy".  It plays Rxd1 after a
second or so on my xeon, at depth=7.  But the score is roughly -.6 and it
doesn't get better even at depth=12...  So it might be some sort of positional
mis-judgement you are fighting, rather than not seeing some tactic that looks
simple...



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