Author: Tina Long
Date: 05:51:20 11/11/99
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On November 11, 1999 at 08:17:14, Eelco de Groot wrote: >Probably not advisable for rapid or blitz, I am thinking now, making PAWN>100 >would lead to a more tactical game and would go well with other measures that >decrease knowledge to increase speed ? All just ideas to be tried out of course, >if anyone feels like it.. > > But tactics remain more than 90%, I'm sure, of >>the game. > >That is in human-human games, for us playing against computers the percentage is >probably even higher.. > > Unfortunately not my strong point, tactics... >> >>Eelco Therein lies my concern with Tiger. From what I hear it searches very deep & very quick. I think that is why it is doing so well in Computer-computer games. From the results I've seen here it may well top the SSDF (& on that subject Fritz is getting some ordinary results lately.) I suspect Tiger is winning by being 97% tactics, and finding the deep tricky bits in the 2-3 minutes per move, where it's opponents would see those tricky bits if they could have 8-10 minutes per move. Richard Lang & Genius 3 were on top of the SSDF in the 486/66 days, but slipped away (only a bit mind you) from the top as processor speeds increased. I wasn't keen on the RebelTiger aspect of Rebel10c, and was back with Rebel10b before Ed was recommending that step. But I can't explain what I didn't like about it's moves, I just thought "urk" sometimes when Rebel10b or Hiarcs more often made me say "bugger". Tiger looks like being the newest tactical & blitz monster, but how good will it be against Humans. We'll never definitely know, because humans are fallible and some humans are anti-computer experts. And the sample size will never get large enough before the next increment of a program is released. I prefer a program that is slow & thinks about its moves, especcially nowdays when the fast processors offset the slowness. That's why my interest, and thanks Jerone for heading us this way, in Hiarcs7 (or 732) versus RebelCentury knowledge=500. Hi guys,
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