Author: Eugene Nalimov
Date: 11:21:51 11/12/99
Go up one level in this thread
50 moves rule is "rule of play", not "rule of game". That means that it can be changed for the particular event by the TD (and of course that should be writteh in the event rules before it starts), and played game will still be named "chess". At least it was that way ~10 years ago, when FIDE rules said "50 moves, with exception of 75 moves there, and there, and there, and TD can add more exceptions". Of course I can easily modify my generator to produce DTC, not DTM, for those endings where that is relevant. It will be much faster, also - 50 iterations will be enough (right now it's on 160th iteration on KRNKNN, and I believe ~100 more will be necessary). Eugene On November 12, 1999 at 12:42:04, Bruce Moreland wrote: >On November 12, 1999 at 11:55:18, guy haworth wrote: > > >>I'd also like to see the 50-move rule suspended where an engine can prove that >>it is working effectively with the appropriate EG tables. > >I am in disagreement with this. The games should be played in accord with FIDE >rules. FIDE rules at this point don't allow for 100 move mates, so the >programmers have a task ahead of them to make their programs work. > >Someone who doesn't use the tables shouldn't have to modify their program so >that it continues to play on after a game that is drawn in accord with FIDE >rules. If mine gets to move 50 it declares a draw and stops, and I shouldn't >have to change this, since it is in accord with FIDE rules. > >Actually, probably Eugene or someone else will change the table generator >eventually, and everyone will take this change for free. > >It is interesting that at some point in one of these tournaments it will >probably be Eugene's code playing against Eugene's code, whene neither of the >competing programs was written by Eugene. > >If I am wrong, and these super-long wins are allowed, this rule change should be >given to participants well in advance of the time of the tournament. This >should not be a casual last-minute rule change. > >This hasn't come up in the last few players' meetings, but I'm sure it will >eventually. > >bruce
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