Author: Christophe Theron
Date: 14:56:11 11/12/99
Go up one level in this thread
On November 12, 1999 at 17:25:41, Robert Hyatt wrote:
>On November 12, 1999 at 17:03:25, Christophe Theron wrote:
>
>>On November 12, 1999 at 12:46:20, Bruce Moreland wrote:
>>
>>>On November 12, 1999 at 12:31:15, Dann Corbit wrote:
>>>
>>>>Fast chess is icky chess. The faster the programs play, the worse the quality
>>>>of the games. We already get enough fast chess on the internet servers.
>>>>Please, can't we leave it at tournament time controls? If we want more rounds,
>>>>let the programs play with an automatic tournament manager and run 24 hours a
>>>>day for as long as needed.
>>>
>>>You haven't been to one of these events yet, I think. You sit there making
>>>manual moves for hours, two games a day, for a thousand years. You get sick.
>>>You miss lunch and dinner. There is nothing more annoying that going to a place
>>>that has great food and ending up living on bar peanuts.
>>>
>>>The games can be sped up by a factor of two without much appreciable "quality"
>>>loss, and we'd have time for more rounds and/or better food.
>>>
>>>bruce
>>
>>
>>I 100% agree.
>>
>>If 40/2 was accepted as relevant when we had P100 computers, why would g/90 be
>>not good on PIII-500 or faster computers?
>>
>>I suppose 40/2 is a kind of magic number? Superstition?
>>
>>
>> Christophe
>
>
>Actually it was a 'legacy' issue. All the ACM/ICCA events were played at 40/2hr
>starting in 1970. The idea was to maintain the same time control, so that the
>'quality' difference could be seen when looking over the games. I think 40/2hr
>is 'dead' nowadays, of course... although I _hate_ sudden death games vs
>computers, unless everyone uses an automatic interface to stop the typing
>problems...
In this case we could just adopt 60 moves in 1 hour or something like that.
There would be no "operator time crisis" and we could either play more rounds or
enjoy more the time together.
Christophe
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