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Subject: Re: The next WCCC ....

Author: Bruce Moreland

Date: 19:44:53 11/12/99

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On November 12, 1999 at 14:21:51, Eugene Nalimov wrote:

>50 moves rule is "rule of play", not "rule of game". That means that it can be
>changed for the particular event by the TD (and of course that should be writteh
>in the event rules before it starts), and played game will still be named
>"chess". At least it was that way ~10 years ago, when FIDE rules said "50 moves,
>with exception of 75 moves there, and there, and there, and TD can add more
>exceptions".
>
>Of course I can easily modify my generator to produce DTC, not DTM, for those
>endings where that is relevant. It will be much faster, also - 50 iterations
>will be enough (right now it's on 160th iteration on KRNKNN, and I believe ~100
>more will be necessary).

What I am concerned about is that people who are taking your work and
integrating it into their things, with expense of very little creativity and
energy upon their part, will not have the world bend to conform to the quirks
evident in the implementation they mooch.

There is no rational reason why the 50-move rule should be suspended for
computer play, other than that a few of us have made endgame databases that
conveniently ignore this rule.  We do not deserve to benefit from our laziness.

I have the same bug.  I see it as my responsibility to fix it.  If I don't, and
I lose a half-point because of it, tough luck for me.

If someone else is going to be in a position where they take your code, and then
argue that they should have to take the bugs inherent in your code, and should
just have half-points handed to them because they are too lazy to write their
own thing, or too lazy to sense this problem and get you to fix it, they are
going to get a big argument from me.

If I fix this bug, I deserve to benefit, and everyone who uses your thing can go
die unless either you or they are willing to fix it.

You probably never expected to be a competitor at these events, but you are.

bruce



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