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Subject: Re: Question: Where do you set your null move threashold?

Author: Peter McKenzie

Date: 23:41:57 11/14/99

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On November 14, 1999 at 22:03:09, Vincent Diepeveen wrote:

>On November 14, 1999 at 21:45:26, William Bryant wrote:
>
>>I recently found that my null threashold is set to low, and I am experimenting
>>with different level.
>
>I'm using a reduction factor of 3 in DIEP.
>
>>I am curious what other people have found works for them.
>>
>>Do you count pieces or pieces and pawns?
>
>For nullmove?
>
>>How may pieces or pieces and pawns must be present for the side on move
>>to allow a null move?
>
>My nullmove implementation is basically allowing
>doing a nullmove now if
>
>  - king side to move is not in check
>  - one of both sides is not in pawn endgame
>  - last 2 consecutive moves were not nullmoves
>
>This last condition takes care you detect zugzwang too.

This allowing of a double nullmove to detect zugzwang is a very elegant idea.
I'm wondering, is anyone else (other than Vincent) using it?  I plan to try it
one day, but I have too many other things to do to LambChop first!

>If you add extra conditions that are only valid for one
>side then you already might not detect zugzwang anymore.
>
>So in fact i nearly always nullmove except if both sides
>are in the pawn endgame and side to move not in check.
>
>Simply always nullmove has a big advantage that you can detect
>threats in a consequent way and that you *always* try to reduce
>your tree first at the same time.
>
>>Thanks in advance.
>
>You're welcome,
>Vincent Diepeveen
>
>>William
>>wbryant@ix.netcom.com



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