Author: Antonio Dieguez
Date: 08:32:45 11/16/99
about "high perfomance move generation", anybody have tried to generate moves incrementally? I mean in the same way you update bitboards or any other aspect of the board?, for example after 1.a2-a3 a7-a6, you would never generate queen moves, as you already now that the available moves of her will not change if the from and to squares of that moves are not connected with her, and so on, trying to generate only the neccesary moves of each pieces, its more complicated but it works and am sure it has been tried, but is better?
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