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Subject: question about move generation.

Author: Antonio Dieguez

Date: 08:32:45 11/16/99


about "high perfomance move generation", anybody have tried to generate moves
incrementally? I mean in the same way you update bitboards or any other aspect
of the board?, for example after 1.a2-a3 a7-a6, you would never generate queen
moves, as you already now that the available moves of her will not change if the
from and to squares of that moves are not connected with her, and so on, trying
to generate only the neccesary moves of each pieces, its more complicated but it
works and am sure it has been tried, but is better?



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