Author: Peter Kappler
Date: 10:01:40 11/16/99
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On November 16, 1999 at 11:32:45, Antonio Dieguez wrote: >about "high perfomance move generation", anybody have tried to generate moves >incrementally? I mean in the same way you update bitboards or any other aspect >of the board?, for example after 1.a2-a3 a7-a6, you would never generate queen >moves, as you already now that the available moves of her will not change if the >from and to squares of that moves are not connected with her, and so on, trying >to generate only the neccesary moves of each pieces, its more complicated but it >works and am sure it has been tried, but is better? Hi Antonio, I've thought about trying it, but it's definitely complicated. I think Bob started this way on Crafty and then switched back. I'm pretty sure a few others have tried this, hopefully someone will post some performance comparisons. --Peter
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