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Subject: Re: Theories on Tiger's success? No book learning, no anti-prog x play(?)?

Author: Christophe Theron

Date: 21:48:11 11/18/99

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On November 18, 1999 at 21:47:25, Baldomero Garcia, Jr. wrote:

>
>On November 18, 1999 at 19:15:48, Christophe Theron wrote:
>
>>* Chess Tiger has been developped by playing against human players at my chess
>>club here in Guadeloupe. I have always used slow computers like 286 12MHz and
>>386sx 20MHz.
>>
>>
>>
>>    Christophe
>
>I am an avid video games fan (not just a computer chess fan or chess fan), and
>the last statement you made is consistent with the comments of Matthew Perry
>(from Shiny Entertainment, creator of the Earthworm Jim video game).
>
>Matthew Perry said in an interview that anybody that wanted to get started
>programming video games had to get an old computer, with an old compiler, and
>try to become efficient and maximize the capabilities of the hardware.

Maybe this guy has started programming on Pentiums, personally I began on TI-58
(somebody wants to explain what it is?). That's why I still consider a 386sx
20MHz to be an incredibly fast computer. :)

At least fast enough to kick the ass of some human players. :)



>Perry also made a recommendation to program in assembly whenever possible, but
>I'm not sure that applies to chess.  Any thoguhts?

In chess programming you have to be very flexible. You manipulate very high
level and abstract concepts, and the minute after you have to code them into
bits and you have to count clock cycles. Then two minutes after you have to go
back to high level because the concept you have just tried does not work as you
expected.

I'm not flexible enough. I cannot go down to assembly level without losing
something of the high level abstractions, so I have chosen an intermediate
level: standard C.



    Christophe



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