Author: James T. Walker
Date: 08:19:27 11/20/99
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On November 19, 1999 at 20:24:38, Tina Long wrote: >On November 19, 1999 at 18:13:31, Fernando Villegas wrote: > > >>I think I have said this time and again, but here I go again: why not to develop >>more "fragmented" programs, that is to say, not a full program supposed to do >>well in any aspect of the game, but one with a specific module to identify what >>is going on and then select another specific module to treat it? I presume >>something of he sort is currently done, but I suspect that a lot more can be >>done. In fact, is what human beings does: we does not play chess with the same >>package of ideas in the middle of ending, with this or that set of remaining >>pieces. In our case is unconscious, we just change our parameters and to begin >>with, pawns becomes a lot more important, the kind becomes ative, etc, but a >>program could do so provided the super-module had a complete -or almost- table >>of pattern positions to identify what is needed. >>Cheers >>fernando > >I agree completely Fernando, this is a direction that must get more emphasis. > >Fritz lets us apply different engines for different types of positions during >the game, tactical or positional, but I don't know if there's a lot of accuracy >in when it switches engines, & I've never seen a post of anyone trying >combinations of engines against other engines. > >I wonder does this feature actually work on my Hiarcs732? ********** I have done some testing with Fritz/Hiarcs in combination. My test indicate that when using the Fritz/Hiarcs combo I get about 20-30 points increase at blitz over Fritz alone. I have not done any testing at 40/2. I let Fritz play the Opening/Tactical moves and Hiarcs plays the Positional/endgame moves. I admit I have not watched closely what happens at the "Switching points" but I can tell you that quite often the switch is made several times in a game. Meaning the GUI switches from Fritz to Hiarcs and back to Fritz and back to Hiarcs again. I'm sure it's not a perfect system but it is interesting. Jim Walker ********** > >I gave up on the concept of a "best" "personality" setting in Rebel Century, >because I'd like this personality in this type of position and that personality >in that type of position. > >I start a game with "positional knowledge" very high & looking very wide, next >the Queens, Rooks, and half the Pawns are gone & I wish I was looking tactically >and narrow. > >Ideally a program would spend a second or two deciding how it wants to analyse >this particular move, (deep, shallow, wide, narrow, defensive, attacking,...) >adjust it's engine parameters & then analyse. > >Maybe in 2005, Hiarcs 9/256 on my Sept/16ghz (36" LCD screen) computer, will be >performing this type of analysis. > >It all gets better & better.
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