Author: leonid
Date: 14:08:36 11/21/99
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On November 21, 1999 at 14:59:53, Bert van den Akker wrote: >From the start position I get a branche factor of about 14% > >This is in a 10 ply search from the start position. > >The branche factor is defined as: > >(total_number_of_moves_looked_at_in_a_node_before_cutoff / >total_number_of_generates_moves) * 100 > >Only in the normal search no (quiesence search not counted)) > >In my case fo a 10 ply search >branche factor = 14.2408293344493% (955856/6712081) > >Is this branch factor good or bad? > > > >BvdA Your branching factor (such as you described it) is excellent! Would like to be there. I understood your factor as a number calculated when brute force search is executed and no extensions were there. Your number I consider to be good because of two reasons: 1) If there are no extensions and calculation done by brute force it is beter that mine in around 7%. 2) If you logic do the extensions, it is just where it must to be compared with few best games that I tryed for this purpose: Genius 4, Rebel 10 and Hiarcs 7.32. All the best in your programming! Leonid.
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