Author: Jeremiah Penery
Date: 06:16:40 11/22/99
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On November 22, 1999 at 03:11:18, Peter McKenzie wrote: >Position 2 >This one happened in a blitz game Ferret-LambChop on ICC: > >2r1r2k/1p1q1ppp/pn1p1b2/nNp2b2/2PP4/PP2BN2/Q3BPPP/2R1R1K1 w - - 0 18 > >Ferret played the crushing Nxd6 which works because white has not one but two >pawn forks coming up. The main line being: >Nxd6 Qxd6 dxc5 Rxc5 Bxc5 Qxc5 b4, a 7ply line. But of course, the normal >horizon effect kicks in so LambChop will then think Rxe2 Qxe2 helps before >'realising' the pawn fork is still there. > >So Lambchop needs 9ply, and around 2min and 1.2M nodes on my P133 to see this >little combination. A bit slow for my liking! How does your favourite program >do?? After 1. Nxd6 Qxd6 2. dxc5, what about 2. ...Qe6? It still looks like a losing position, but maybe less bad than Rxc5? What about the line: 1. Nxd6 Nxb3 2. Qxb3 Qxd6 3. dxc5 Rxc5 4. Bxc5 (4. Bd3 Rxe3 5. Rxe3) Qxc5? Is this less bad, or am I missing something? Jeremiah
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