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Subject: Re: Do you use illigal moves in the ply zero and 1?

Author: leonid

Date: 13:52:36 11/23/99

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On November 23, 1999 at 15:02:49, Inmann Werner wrote:

>On November 23, 1999 at 13:09:40, leonid wrote:
>
>>On November 23, 1999 at 08:42:41, Inmann Werner wrote:
>>
>>>On November 22, 1999 at 19:05:13, leonid wrote:
>>>
>>>>Hi!
>>>>
>>>>Was puzzled few times by finding that many logics use illegal moves and
>>>>succesfully. Until now I used this kind of moves only in the ply zero. Expect to
>>>>rewrite my logic completelly with usage of illegal moves in every ply. Until now
>>>>was too busy to reach this programming. But before I even start, I have one
>>>>doubt. Do really games, that use illegal moves, goes with the same moves for the
>>>>ply zero and one? Or do they use on ply one, for instance, legal moves for some
>>>>reason? I am asking this because ply zero and one, anyway, are responsable for
>>>>the biggest par of the speed in the game.
>>>>
>>>>Thanks for response,
>>>>Leonid.
>>>
>>>Hello
>>>
>>>1) Do as you want...
>>>2) I use always also the illegal moves. On the next depth then i find a mate
>>>what kills the illegal move. So the cost IMHO is not much.
>>>
>>>Werner
>>
>>Hi,
>>
>>Please say me (to be sure) what says abreviation IMHO ?
>>
>>Also, probably, you want to say that when you find on the next ply that king was
>>taken you cancel the move? Something equal to say that mate took place. Right?
>>
>>Don't be surprise about my questions. I found many time in my programming that
>>my guessing was wrong.
>>
>>Leonid.
>
>That was the point :-)
>
>Werner


But how about the ply 1? Just before the lowest one. Do you use in the ply one
(or as far as you know after the theory) do people use the legal or illegal
moves?

After what I could see and find, presumably, in this ply usage of illegal moves
could lead to the big lost of time. I hope that I am wrong. But after what I
see, all moves in the ply one, for highest speed, should be done this way:

1) All legal.
1) Checking moves frist, material advantage second, neutral at the end.

Leonid.



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