Author: blass uri
Date: 15:20:43 11/23/99
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On November 23, 1999 at 15:40:20, Ratko V Tomic wrote: >>>It has been said about chess than having any plan, even a bad one, is better >>>than having no plan at all. >> >> I disagree. >> Sometimes there is no way to do progress in the position. >> If you understand it you can draw the game by do nothing when the opponent >> also cannot do nothing against you and if you try to attack you >> create weaknesses and lose the game. >> > >It seems you are translating "plan" as "attack". A plan to create or maintain >impregnable position, to anticipater and preempt any possible breaks or to set >up traps should opponent try the break anyway, is all within concept "plan". >Plan doesn't have to be a plan of attack and doesn't have to aim for the whole >point either. > >In any case, any heuristic/didactic rule of this kind needs to be taken with a >grain of salt. Which is why they're hard give to a program since programs lack >the common sense to make a judgment about their common sense limits and >recognize exceptions, all implicit in the human commnication of such rules. > > >BTW, a while ago I had ran across some mathematical preprints from Israel on >strategy games, with a name of one of the authors U. Blass. Was that you with >the permuted first and last name? Yes It is me Uri is my first name and I simply did a mistake when i registered ccc and it was not important for me to fix it I have two articles about games from the past one is about the game nim from 1997 and another one is about the sprague-grundy function for wythoff's games from 1990. Uri
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