Author: Dann Corbit
Date: 16:04:52 11/24/99
Go up one level in this thread
On November 24, 1999 at 18:14:22, Robert Hyatt wrote: >On November 24, 1999 at 14:41:53, Dann Corbit wrote: > >>On November 24, 1999 at 08:25:18, Frank Quisinsky wrote: >>[snip] >>>Furthermore we can not play with all engines. >>>Phalanx, Bringer, LambChop, Gromit, InmiChess, Crafty, Arasan, NUTx (not running >>>under Windows NT -for Kai-) and other be missing. >>> >>>10 engines = 540 games ! >>>One games ~ 2 hours = 1.080 hours !!! >>> >>>I hope that the programmer (+ Kai, Christian and myself) can find mistakes and I >>>think this is an good tournament. >> >>0. Why no pondering? What's wrong with TOOT for a winboard tournament? >> >>1. Why not make it a round robin tournament? That way, if you have 50 programs >>you only need 50 games total. I have a round robin scheduling algorithm if you >>want one. > > >Ahem, your math went south. :) > >50 programs == 49 games _per program_. == 50 * 49 games... which is a bunch. Yes, I meant per program (and was off-by-one anyway). I think I may have the context all wrong. I was thinking of an internet tournament where ICC or FICS is used. I think this is probably some kind of internal one, though. But with 20 entries, each person would have 20 games total. It might be interesting to do a round robin, then a swiss of the top ten. I think it would be great if someone would write a tournament manager. That way, you could connect to ICC or whatever, and go to sleep. In the morning, all the games would be done and you could see how it turned out.
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.