Author: Dave Gomboc
Date: 17:03:51 11/24/99
Go up one level in this thread
On November 24, 1999 at 00:02:02, Christophe Theron wrote: >From the text I understood it was a search issue. But I don't see why, that's >why I ask... > >The reason I'm interested in this is that in the early days of computer chess >programming, people did not know what were the efficient ways to do it. So they >tried to invent their own algorithms. > >Some of them are maybe the future of chess programming. > >That was one of my objections to the Crafty or GnuChess project. Reinventing the >wheel IS fun. Today many chess programs are almost identical. Where is all that >creativity gone? > >God. I'm speaking like Chris W. now! If you're speaking like he does when he's talking about programming computers to play chess, that is probably a good thing, not a bad one. He has some good ideas and is willing to pursue them. That's better than I do. :-) All the same, I think it's better to have mastered what's been done before, so that you know when you are genuinely doing something new. >I like to hear about exotic algorithms designed at the time when the computers >were very slow. > > Christophe My guess is he had a big odd/even effect, and that 1/3/5/7 was too optimistic (especially without quiescence!) so 2/4/6/8 was necessary. Dave
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.