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Subject: Re: Good old days, early '80s

Author: Robert Hyatt

Date: 18:36:02 11/24/99

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On November 23, 1999 at 22:53:11, Dave Gomboc wrote:

>On November 23, 1999 at 11:59:46, Christophe Theron wrote:
>
>>On November 23, 1999 at 03:54:48, Ed Schröder wrote:
>>
>>>>Posted by Christophe Theron on November 22, 1999 at 18:25:35:
>>>>
>>>>>>Was it better than Sargon II, or just equal?
>>>>>
>>>>>It was better because Sargon was outplayed by search depth in most
>>>>>cases. In that days Rebel was able to look 6 plies deep all very selective
>>>>>and much holes involved but very effective playing a program thinking
>>>>>just 4 plies deep.
>>>>
>>>>6 plies on a TRS-80 in the time Sargon took to compute 4?
>>>>
>>>>I have the old Sargon II for TRS-80 manual just in front of me. A green manual:
>>>>"Hayden computer program tapes, Sargon II: A computer chess program by Dan and
>>>>Kathe Spracklen". I have kept it as a souvenir (I also have the cassette,
>>>>but I don't dare to open the box).
>>>>
>>>>The manual says that it took 6 minutes (average) to compute to ply depth 4.
>>>>
>>>>You are saying that in 6 minutes you were able to compute to ply depth 6 on a
>>>>TRS-80???
>>>
>>>6 plies indeed all very selective but a friend of mine had doubled the
>>>processor speed from 1.77 Mhz to 3.5 Mhz. On standard 1.77 Mhz Rebel on
>>>40/120 was only able to compute 4 plies and some moves on 6 plies.
>>>
>>>The first Rebel was a strange animal. I had to re-invent the wheel
>>>completely as I had no access to documentation, I wasn't even aware
>>>documentation existed.
>>>
>>>No alpha/beta, no windows, no Q-search, the program could only think
>>>in steps of 2 plies. Thus 2,4,6,8 etc.
>>
>>
>>???
>>
>>How did it work? Why the always even depth?
>
>Maybe he had a big odd/even effect.  Funny that he didn't choose 1, 3, 5, 7 ...
>though.
>
>Dave

Some did.  Tony Scherzer (BeBe) only searched odd plies.  It wasn't a
particularly great idea, because there are plenty of positions where you can
do an 8 ply search, but not a 9 ply search, so you end up stuck with a 7 ply
result.  IE the time required to do N+1 is (today) typically 3 or so.  In 1980
when BeBe was built, with no null-move, etc, it was more like 5-6.  To do N+2
required 25-36 times as long as N.  Which was often unreachable...

It eliminated the odd/even effect, but traded it for something that might well
have been worse...

1 ply less deep searches...





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