Author: Robert Pawlak
Date: 03:46:25 11/26/99
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On November 26, 1999 at 05:31:07, Victor Zakharov wrote: > >CA 5.0 is under internal testing now. CD copying will be started in December. > >>1) The board and pieces. Some like them, some don't. I don't and that is a big >>stumbling block when you consider using it as a constant research/study tool. >>Since it is of course difficult to satisfy all, why not follow the above >>suggestion? > >There are improvements in board options. Maybe a few more colors too? I was happy with the silver and light grey combo in the old CA, but maybe there is now color wheel, or something like it? > >>2) The internal engines. There CB is in a class by itself: Fritz, Junior, >>Hiarcs, etc... CA again really needs at least one engine that can generate >>sufficient interest. Perhaps Shredder, Ferret (if Bruce were to warm to the >>idea), Rebel, or Chess Tiger. Any of these would be necessary to compete as an >>equal. It can't be underestimated. Having a top program immediately go over >>one's position is tremendously useful. > >Analysis mode and playing games mode are fully reworked in CA 5.0 as compared >with 4.0. What is about built-in Tiger 12.0. Crafty also. Full support of MCS >and Winboard protocols. Running a few engines simultaniously. Matches between >engines. And so on. > Victor finally lets the cat out of the bag! He tormented me with hints for a while, but now it is over :). This is really quite a coup for CA, considering the strength of Tiger, not to mention that you will now have a choice between any MCS or Winbboard engine! >>3) Better support of the .cbh format. If I could simply import my games from CBM >>I would be a very happy camper. As it is, there are a number of problems, and >>this really cannot be done reliably. I tried importing just BIG99 (no commented >>games), and I even removed the text introduction, and ran into a lot of >>problems. > >A lot of .cbh problems are solved. But we can't give any waranties. > >>4) Cut and Paste functions. CB's ability to cut and paste moves, and FEN >>positions make many things much easier. > >Done.
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