Author: Tim Mirabile
Date: 15:43:30 11/30/99
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I would like to do an x vs y type system, where x or y could each independently be anything from an individual CCC member, a list of selected CCC members, or the entire CCC, with moves chosen by majority vote, and with any number of games going at once. But I couldn't even begin working on it seriously until after x-mas. I would also be interested in playing against a program in the way you've described, either as a pure human or as a cyborg, if I can find the time... On November 30, 1999 at 13:22:33, Dann Corbit wrote: >On November 30, 1999 at 13:05:35, Stephen Ham wrote: >>On November 30, 1999 at 12:42:19, Dann Corbit wrote: >> >>>I would like to see a web page setup like we had for the KKUP matches. This is >>>the sort of thing that really tickles my fancy. >> >>Dear Dann, >> >>Please forgive my ignorance, but please tell me more about the setup you liked >>for the KRUP matches. Perhaps we can learn something from this and provide what >>you and other viewers want. Since I'm ignorant of just about anything involving >>computers, feel welcome to contact Franklin Campbell at his hosting web site >>with your suggestions. Thanks for any input you can offer. >For the KKUP and KKUP 2 matches, there was a web site put up. I believe it was >at Gambit-Soft, but I suspect that ICD could also be cajoled into hosting it. >In any case, as each new move was made, a java applet was updated which showed >the new board positions. You could also scroll back and forth through the >previous moves. Incredibly entertaining, and high quality chess [for the most >part -- there were a few stinker moves but it was all computer verses computer >matches] > >>Our intentions are to make these games as close to 100% pure human versus pure >>machine as we can. Thus no human intervention is allowed for the machine. The >>goal is to see what level of strength is seen from these chess engines when >>playing correspondence chess against highly rated human opponents. In this way, >>we hope to have some idea of what a very weak human with a very strong >>computer/chess engine combination could hope to accomplish if he never >>interfered with the machine. Once a performance "baseline" is established, the >>hope then is to see what effect a human/machine team has against a strong >>correspondence master. So far there has been speculation regarding the influence >>of computer chess engines upon correspondence chess. In this very limited test, >>we hope to provide some empirical data (yes it's only 4 games but it's a start) >>to replace some speculation with facts. I just hope I don't embarrass myself and >>the human race in this match! >I love this sort of experiment. In fact, this sort of chess is my very favorite >kind. I used to have my computer run all night and supply my move in the >morning. Unfortunately, the machines and programs have gotten a lot better >these days and now I get my rear kicked. ;-) > >Valvo did pretty well a while back IIRC. In any case, I am looking forward to >the games with glowing enthusiasm.
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