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Subject: Re: Human vs. Chess Engine EMail Chess Match

Author: Richard A. Fowell (fowell@netcom.com)

Date: 22:55:34 11/30/99

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While Dan gave pointers to the current state of the Komputer Kup web sites,
this is after the games were completed - the PGN files are there, but
nothing else. While the games were in progress, the games were displayed
using HTML created by the Czech program, so there were human-viewable
diagrams.

Since the computer side is being hosted by the Chessbase distributor,
and since Chessbase has web publishing (i.e., HTML) capabililties,
it seems like it would be a plausible thing to have the games posted
in Chessbase HTML form, as Steve Lopez has already posted some games
at the Chessbase USA site.

Richard A. Fowell (fowell@netcom.com)
http://dmoz.org/Games/Board_Games/Chess/Software/Macintosh/

On November 30, 1999 at 13:05:35, Stephen Ham wrote:

>On November 30, 1999 at 12:42:19, Dann Corbit wrote:
>
>>I would like to see a web page setup like we had for the KKUP matches.  This is
>>the sort of thing that really tickles my fancy.
>
>Dear Dann,
>
>Please forgive my ignorance, but please tell me more about the setup you liked
>for the KRUP matches. Perhaps we can learn something from this and provide what
>you and other viewers want. Since I'm ignorant of just about anything involving
>computers, feel welcome to contact Franklin Campbell at his hosting web site
>with your suggestions. Thanks for any input you can offer.
>
>Our intentions are to make these games as close to 100% pure human versus pure
>machine as we can. Thus no human intervention is allowed for the machine. The
>goal is to see what level of strength is seen from these chess engines when
>playing correspondence chess against highly rated human opponents. In this way,
>we hope to have some idea of what a very weak human with a very strong
>computer/chess engine combination could hope to accomplish if he never
>interfered with the machine. Once a performance "baseline" is established, the
>hope then is to see what effect a human/machine team has against a strong
>correspondence master. So far there has been speculation regarding the influence
>of computer chess engines upon correspondence chess. In this very limited test,
>we hope to provide some empirical data (yes it's only 4 games but it's a start)
>to replace some speculation with facts. I just hope I don't embarrass myself and
>the human race in this match!
>
>Sincerely,
>
>Steve Ham



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