Author: Richard A. Fowell (fowell@netcom.com)
Date: 22:55:34 11/30/99
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While Dan gave pointers to the current state of the Komputer Kup web sites, this is after the games were completed - the PGN files are there, but nothing else. While the games were in progress, the games were displayed using HTML created by the Czech program, so there were human-viewable diagrams. Since the computer side is being hosted by the Chessbase distributor, and since Chessbase has web publishing (i.e., HTML) capabililties, it seems like it would be a plausible thing to have the games posted in Chessbase HTML form, as Steve Lopez has already posted some games at the Chessbase USA site. Richard A. Fowell (fowell@netcom.com) http://dmoz.org/Games/Board_Games/Chess/Software/Macintosh/ On November 30, 1999 at 13:05:35, Stephen Ham wrote: >On November 30, 1999 at 12:42:19, Dann Corbit wrote: > >>I would like to see a web page setup like we had for the KKUP matches. This is >>the sort of thing that really tickles my fancy. > >Dear Dann, > >Please forgive my ignorance, but please tell me more about the setup you liked >for the KRUP matches. Perhaps we can learn something from this and provide what >you and other viewers want. Since I'm ignorant of just about anything involving >computers, feel welcome to contact Franklin Campbell at his hosting web site >with your suggestions. Thanks for any input you can offer. > >Our intentions are to make these games as close to 100% pure human versus pure >machine as we can. Thus no human intervention is allowed for the machine. The >goal is to see what level of strength is seen from these chess engines when >playing correspondence chess against highly rated human opponents. In this way, >we hope to have some idea of what a very weak human with a very strong >computer/chess engine combination could hope to accomplish if he never >interfered with the machine. Once a performance "baseline" is established, the >hope then is to see what effect a human/machine team has against a strong >correspondence master. So far there has been speculation regarding the influence >of computer chess engines upon correspondence chess. In this very limited test, >we hope to provide some empirical data (yes it's only 4 games but it's a start) >to replace some speculation with facts. I just hope I don't embarrass myself and >the human race in this match! > >Sincerely, > >Steve Ham
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