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Subject: Re: Positional/Real Sacrifice

Author: Robert Hyatt

Date: 07:58:31 12/01/99

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On December 01, 1999 at 03:10:56, Ed Schröder wrote:

>>Subject: Re: Positional/Real Sacrifice
>>
>>
>>              [ Post Followup (without quoting) ] [ Post Followup (with
>>quoting) ] [ Computer Chess Resource Center ] [ CCC Home Page ]
>>
>>
>>Posted by Robert Hyatt on November 30, 1999 at 17:45:23:
>>
>>In Reply to: Re: Positional/Real Sacrifice posted by Ed Schröder on
>>November 30, 1999 at 04:40:20:
>>
>>On November 30, 1999 at 04:40:20, Ed Schröder wrote:
>>
>>>On November 30, 1999 at 04:12:22, Jeremiah Penery wrote:
>>>
>>>>On November 30, 1999 at 03:35:54, Ed Schröder wrote:
>>>>
>>>>>As said we must have a different view on king safety even on the basics as
>>>>>this case for me is so crystal clear: QRRB all pointed at a naked king, the
>>>>>king having hardly any escapes,
>>>>
>>>>True, but all it takes to wreck the whole thing is ONE escape for the black
>>>>king, as long as black doesn't lose material doing it.  In this case, I
>>don't
>>>>think there is an escape, but it will happen in other positions.
>>>
>>>And SEARCH will filter that.
>>>
>>>Ed
>>
>>not at 1-2-3 plies it won't.  If you don't see the escape, you make the
>>sac. If I don't see the win, I don't make it. That is a subtle difference.
>>You want the search to refute the positional sac.  I want the search to
>>justify
>>the sac...
>
>I understand your point of view, material safety has the highest priority
>for you. Does that mean Crafty will never sac a pawn for positional
>compensation?\

It does it regularly.  But here is the issue:  giving up a pawn for some
positional compensation may or may not lose if the compensation evaporates,
as in many games, 1 pawn is not enough to force a win.  Sacrificing the
exchange is a similar thing...  since R vs N or B is a draw.  But a piece
for 2-3 pawns almost _always_ loses, at least in the games I have watched on
ICC... I'd say that the sac works maybe 1 of 10 times.  This one is different,
in that it does appear to tactically win, which takes it out of the discussion
on 'sacrifices' since it stops being a sac the instant you see the tactical
win of material.



>
>It's not the way I like to program Rebel. I want the thing to play chess
>as humans tend to play it and positional sacs are part of the game.
>
>I am not saying Rebel is great in this respect playing the all the great
>sacs in human chess history but I definitely give it a try. My experiences
>with positional sacs are not bad at all on the contrary I would say. It's
>all doable if you can define a positional sac to be right in 9 of 10 times.
>From there search does a great job in filtering the exceptions. And the
>deeper you go the better the filtering works.


here's a good test... how did you do on Howards Bxh6 test positions?

I ran them at very shallow searches, and didn't do the sac one time,
which means I was right 4 of 9 times...  It would be interesting to see
how you do at very shallow _max=4 ply say) search depths...


>
>Positional knowledge and search go hand in hand, the one can not
>without the other.
>
>Ed


Of course...  I have just made this mistake _so_ many times on the chess servers
that I decided to add special code to make sure I don't sac a bishop for 2 or 3
pawns unless it isn't a real sac at all...  Because as I fiddled with king
safety over the years on ICC, I had several versions that were wildly aggressive
like that...  (and some that weren't so wildly aggressive).  And I found myself
in trouble more often than not...  I want to do whatever it takes to be right
_most_ of the time.  Because against a fast searcher like Fritz, et al, you had
_better_ be right in such sacs or you simply lose...  because a bishop for two
pawns doesn't leave _any_ room for error...



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