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Subject: Re: A strange idea

Author: KarinsDad

Date: 18:34:57 12/01/99

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On December 01, 1999 at 19:40:28, Jeremiah Penery wrote:

>While watching Crafty play some games today, I thought of an interesting, but
>likely unfeasable idea.  The problem was that one of Crafty's pieces was
>hopelessly trapped, but it pushed the loss over the horizon.  It still lost the
>piece.
>
>The idea is a way of detecting such trapped pieces, and evaluating them
>properly, so they will have no chance to be pushed over the horizon.
>Do a small search with each piece (not pawns) at the root - at least a 2-ply
>search on all the moves for this piece.  If the search finds that the piece
>can't escape, then the score drops.  The problem is that this probably won't do
>much good once it happens at the root, and it may be unfeasable in the tree.
>
>However it's done, there should be a way of detecting trapped pieces. :)

I have plans to do this, but I haven't yet come up with a good idea on how. It's
an extremely non-trivia problem.

KarinsDad :)



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