Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Does computer make unsound sacs, any example?

Author: Albert Silver

Date: 04:46:05 12/02/99

Go up one level in this thread


On December 01, 1999 at 19:34:16, Bruce Moreland wrote:

>On December 01, 1999 at 15:27:46, yibing fan wrote:
>
>>Hi All,
>>
>>Just curious.  We saw human player make unsound sac all the time, at least in
>>club level.  That often leads to a more exciting and interesting game or more
>>humanly game.  We, human, saw the opportunity, but don't know the outcome within
>>our calculating power, we gamble! Sometime we win sometime lose.
>>
>>Chess softwares, which been lowed their strenth to club level, seem not doing
>>so. They reduce their playing strenth by hanging pieces or reduce searching
>>time.  This make playing against them rather dull.
>>
>>May be this is a desired feature of some top comercial software.
>>
>>Yibing Fan
>
>Chess System Tal makes great ones.
>
>It's something of a challenge to make them play credible ones, but it's fairly
>easy to make them play stupid ones.
>
>For instance, if you start adding opposite castling king terms, you'll start
>sacrificing your h-pawn even when it makes no sense, for instance when there are
>no rooks on the board.
>
>I still think that CST's are the most creative.  Some of the games Thorsten has
>posted have featured sacrifices that are creative even by human standards, in my
>opinion.  Most computer sacrifices seem very wooden compared to these.
>
>bruce

I agree. I once saw what COULD be considered a standard sac on h3 from Black's
point of view, except that I couldn't see how CST was going to follow up as its
pieces didn't seem properly poised to do so. 10-15 moves later, it came through.
Very impressive. Anyone know if Chris Whittington is still working on it? Or has
he moved on to greener pastures?

                                    Albert Silver



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.