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Subject: Re: Does computer make unsound sacs, any example?

Author: Howard Exner

Date: 09:17:20 12/02/99

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On December 02, 1999 at 08:29:23, Vincent Diepeveen wrote:

>On December 01, 1999 at 15:27:46, yibing fan wrote:
>
>>Hi All,
>>
>>Just curious.  We saw human player make unsound sac all the time, at least in
>>club level.  That often leads to a more exciting and interesting game or more
>>humanly game.  We, human, saw the opportunity, but don't know the outcome within
>>our calculating power, we gamble! Sometime we win sometime lose.
>>
>>Chess softwares, which been lowed their strenth to club level, seem not doing
>>so. They reduce their playing strenth by hanging pieces or reduce searching
>>time.  This make playing against them rather dull.
>>
>>May be this is a desired feature of some top comercial software.
>>
>>Yibing Fan
>
>About unsound sacs:  CSTAL-Nimzo, paris 1997
>3 moves or something after sacrafice cstal resigned.

Also there are some good examples in the Kkup2. I think they were the games
Rebel-Fritz and CM6000-Crafty. I think the games can be downloaded from
the GambitSoft site.



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