Author: Howard Exner
Date: 09:17:20 12/02/99
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On December 02, 1999 at 08:29:23, Vincent Diepeveen wrote: >On December 01, 1999 at 15:27:46, yibing fan wrote: > >>Hi All, >> >>Just curious. We saw human player make unsound sac all the time, at least in >>club level. That often leads to a more exciting and interesting game or more >>humanly game. We, human, saw the opportunity, but don't know the outcome within >>our calculating power, we gamble! Sometime we win sometime lose. >> >>Chess softwares, which been lowed their strenth to club level, seem not doing >>so. They reduce their playing strenth by hanging pieces or reduce searching >>time. This make playing against them rather dull. >> >>May be this is a desired feature of some top comercial software. >> >>Yibing Fan > >About unsound sacs: CSTAL-Nimzo, paris 1997 >3 moves or something after sacrafice cstal resigned. Also there are some good examples in the Kkup2. I think they were the games Rebel-Fritz and CM6000-Crafty. I think the games can be downloaded from the GambitSoft site.
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