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Subject: Re: How many plies in chess game before hash table have some sense?

Author: Bert van den Akker

Date: 12:58:55 12/08/99

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On December 08, 1999 at 15:10:16, leonid wrote:

>On December 08, 1999 at 13:25:15, Vincent Diepeveen wrote:
>
>>On December 08, 1999 at 10:45:15, leonid wrote:
>>
>>>On December 08, 1999 at 10:17:47, Robert Hyatt wrote:
>>>
>>>>On December 08, 1999 at 08:32:48, leonid wrote:
>>>>
>>>>>Hello!
>>>>>
>>>>>How many plies chess game should have before hash tables could be of some use in
>>>>>the chess game?
>>>>>
>>>>>Thanks,
>>>>>Leonid.
>>>>
>>>>
>>>>Three + captures should do it:
>>>>
>>>>Nh3 xxx Ng5
>>>>Nf3 xxx Ng5
>>>>
>>>>and you avoid the rest of the 2nd search...
>>>
>>>Thanks!
>>>
>>>I tryed up to 5 plys and had no improvement. Something wrong with my logic. Will
>>>go back and try 8 plies deep.
>>
>>there are always bugs in hashings... ...test it well, create at least
>>a functoin that calculates the hashkey in the current position, and
>>compare that with the incremental value. I bet there are some mistakes
>>there!
>>
>>After that check go figure out how you store it. I've had nasty bugs
>>when compressing a lot of info into a few bits.
>
>
>I see that what you said have a good sense. I already killed one bug and rewrote
>my hash logic for plies from 7 to 5. Still no speeding. Probably some bug more.
>It sound so strange, since this part of logic apparently is so simple. Will
>later go down to the minimax and see the difference. Alpha-beta can obscure
>efficency of hashing.
>
>Leonid.
>
>
>>
>>>Leonid.


Test your hash implementation with a very simple pawn endgame.
You should see a gain of several 100% and your debuging will be simpler

Success

BvdA



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