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Subject: Re: Who Say's GM's don't lose to Low rated Players??

Author: Vincent Diepeveen

Date: 05:47:43 12/09/99

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On December 08, 1999 at 19:56:04, Bruce Moreland wrote:

>On December 08, 1999 at 18:28:26, Dann Corbit wrote:
>
>>On December 08, 1999 at 17:16:28, Luis E. Alvarado wrote:
>>
>>>I agree with you 100%. Humans tend to be far more inconsistent than computers.
>>
>>You might be surprised.  Computers will play a real stinker move some times.
>>Could be an unknown hash collision.  Could be a bad opening book entry.  Could
>>be a program bug or just an inferior algorithmic decision.  But for whatever
>>reason, computers screw up now and again, in a big way.
>
>I have never seen evidence of a hash collision causing a game to be lost.  I
>have seen people suggest this as a reason for losing when a particularly bad
>clunker is made, but this suggestion is always made before investigation and
>never after.

i drawn endgames with my draughtsprogram because of it, but i was using not
enough bits to store it. i stored only 32 bits and indexed it with 22 bits
or something.

that's 52 bits from which a few bits get lost if you do more probes. so
let's say effectively around 48 bits.

at 200k nodes a second you get some real problems then.


>In college I used to do a lot of programming in a large open area full of a
>bunch of crazy people, on a minicomputer that we all shared.  I noticed that
>whenever one particular guy had a bug, he would tell us all to save our work,
>because he believed that the mini was behaving strangely and was about to crash.
>
>This is the same sort of deal I think.
>
>Most bad moves are produced as a result of the program working as designed, and
>responsibility for this falls on the shoulders of the programmer.
>
>bruce



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