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Subject: Re: Anti-computer play: a fantastic example! [RE:Humans beating computers]

Author: Frederic Friedel

Date: 01:24:31 12/11/99

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On December 10, 1999 at 19:45:37, Chuck wrote:

>This game should satisfy your curiousity. Most of the anti-computer games appear
>to be at 3 0 or faster, hence, no draws. For all it's tactical might, the
>computer winds up facing some canned line it's opponent has worked many hours
>on. In the example below, the game was at 3 0 and the computer got blistered.
>Notice how each move made by white [the human] has a sole focus NOT of playing
>good chess, but of suckering the computer. The human has used this general line
>more than once (it's not me, I wouldn't waste my time) and know generally how
>programs will respond to the "teasers", he certainly couldn't have known how
>this specific program would react. I won't mention any names in order to keep
>this thread from getting out of line, but the game as you see is SHORT AND
>SWEET, and the most amazing suckering of a computer I have ever seen!
>

The game looks like one from yesteryear. I didn't know you could still use the
knight sac to open the h-file to a shallow mate. Which program played?



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