Author: Frederic Friedel
Date: 12:32:54 12/11/99
Go up one level in this thread
>Fritz 6 placed a question mark after 29. ... Rxe3? giving this analysis:
>29... Rxe3? {-#6 Fritz 6: 29. ... Bxe3 30. Kg2 Bc5 31. Kf1 Re2+ 32. Kh1 Rxb2 33.axb7 Rxb7 -+ -14.22/7}
>
>I don't understand why a move that mates in 6 (Rxe3) would be worse than a move
>that merely provides 14.22 points (Bxe3). Can anyone help me figure out how to
>give this game a correct blunder check?
>
I ran Fritz6 on your game with all kinds of blundercheck settings -- small
threshold, large threshold, three seconds per move, 30 seconds per move, etc. It
never disagrees with 29...Rxe3 and mate in six. In fact whatever the time it
breezes through the last moves at high speed, seeing the mate at each move,
until it reaches moves where the mate is not forced. Then it starts computing.
So I can't duplicate your report. Can you try once more, just to make sure?
Watch out that your hard disk is not running and you are getting 4 ply searches
(hash tables too large).
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