Author: Dave Gomboc
Date: 15:18:18 12/11/99
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On December 11, 1999 at 12:08:24, Pat King wrote: >One has to address the possibility that the human player will underpromote, so >most of the work involving underpromotions has to be done, anyway. It's fairly >trivial to go the extra step of generating the moves. Just be careful to >generate them in the right order, so the common queen promotion is considered >first. The possibility that the human player will underpromote can be handled entirely in the user interface, so when it comes to the engine, all of the work involving underpromotions can be avoided. It is quite possible for an engine to have no idea of its existance (and probably get a nasty eval surprise on the occasions that it happens). Dave
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