Author: blass uri
Date: 06:33:38 12/12/99
Go up one level in this thread
On December 12, 1999 at 07:27:27, Lex Loep wrote: >On December 12, 1999 at 06:00:43, blass uri wrote: > >>On December 12, 1999 at 05:31:47, Lex Loep wrote: >> >>>On December 12, 1999 at 03:23:18, blass uri wrote: >>> >>>>On December 11, 1999 at 23:38:05, Chessfun wrote: >>>> >>>>><<SNIP>> >>>>>I posted the previous score as being: >>>>>Record for shutka vs. chesspartner: >>>>> wins losses draws >>>>> rated 60 29 0 >>>>> unrated 0 0 0 >>>>> >>>>>Current is now: >>>>>Record for shutka vs. chesspartner: >>>>> wins losses draws >>>>> rated 61 30 0 >>>>> unrated 0 0 0 >>>> >>>>I am surprised to see this result mainly because of the fact that they are no >>>>draws. >>>> >>>>Is it possible that shutka repeats the same game again and again when >>>>chesstiger cannot use learning because of the fact that it is out of book after >>>>one or two moves(taking advantage of the fact that tiger has no learning by >>>>position)? >>>> >>>>I am interested to see the games because it seems impossible to do it in fast >>>>time control without this idea. >>>> >>> >>> >>>Here are the last two games, they have been played with the anti-human option >>>on. >>>First game was lost by tiger on time, tiger was clearly ahead. >> >>I do not understand the reason that tiger is losing on time. >>It should never happen to computers. >> >>Uri > >Without a increment the computer has a disadvantage, as human just make sure >you always have a few seconds extra time, eventually the computer runs out of >time, unless you get checkmated first. I disagree because I know that crafty never lose on time with games with no increasment. There are all kinds of delays before >engine gets a chance to calculates it's move. This may be as much as half a >second per move. I do not understand it. I thought that the delay is 0 seconds If there is a delay of .5 seconds for move before calculating then humans has unfair advanatge because they sometime play faster than 0.5 second per move. Uri Uri
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