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Subject: Re: Why does tiger lose games on time?

Author: blass uri

Date: 06:33:38 12/12/99

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On December 12, 1999 at 07:27:27, Lex Loep wrote:

>On December 12, 1999 at 06:00:43, blass uri wrote:
>
>>On December 12, 1999 at 05:31:47, Lex Loep wrote:
>>
>>>On December 12, 1999 at 03:23:18, blass uri wrote:
>>>
>>>>On December 11, 1999 at 23:38:05, Chessfun wrote:
>>>>
>>>>><<SNIP>>
>>>>>I posted the previous score as being:
>>>>>Record for shutka vs. chesspartner:
>>>>>                          wins     losses     draws
>>>>>                rated         60         29         0
>>>>>              unrated          0          0         0
>>>>>
>>>>>Current is now:
>>>>>Record for shutka vs. chesspartner:
>>>>>                            wins     losses     draws
>>>>>                rated         61         30         0
>>>>>              unrated          0          0         0
>>>>
>>>>I am surprised to see this result mainly because of the fact that they are no
>>>>draws.
>>>>
>>>>Is it possible that shutka repeats the same game again and again when
>>>>chesstiger cannot use learning because of the fact that it is out of book after
>>>>one or two moves(taking advantage of the fact that tiger has no learning by
>>>>position)?
>>>>
>>>>I am interested to see the games because it seems impossible to do it in fast
>>>>time control without this idea.
>>>>
>>>
>>>
>>>Here are the last two games, they have been played with the anti-human option
>>>on.
>>>First game was lost by tiger on time, tiger was clearly ahead.
>>
>>I do not understand the reason that tiger is losing on time.
>>It should never happen to computers.
>>
>>Uri
>
>Without a increment the computer has a disadvantage, as human just make sure
>you always have a few seconds extra time, eventually the computer runs out of
>time, unless you get checkmated first.

I disagree because I know that crafty never lose on time with games with no
increasment.

 There are all kinds of delays before
>engine gets a chance to calculates it's move. This may be as much as half a
>second per move.

I do not understand it.
I thought that the delay is 0 seconds

If there is a delay of .5 seconds for move before calculating then humans has
unfair advanatge because they sometime play faster than 0.5 second per move.

Uri
Uri



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