Author: Robert Hyatt
Date: 17:55:15 12/12/99
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On December 12, 1999 at 19:07:26, Christophe Theron wrote: >On December 12, 1999 at 10:10:58, Robert Hyatt wrote: > >>all of this is programming problems. The _only_ delay is between the engine >>and the interface, assuming the interface is using timeseal. Timeseal repairs >>the delay from interface to server and back. However, the engine and interface >>are two programs that communicate via (typically) a pipe. > > >It's not the case here. The engine is called directly by the interface. > > > >> Once the interface >>gets the move from the server, the time starts. It is now up to the program >>to read the input, act on it, and produce a move. Remember, "crafty" is 10 >>years 'behind' the commercial programs, so I see no point in telling them how >>to fix such problems. :) >> >>But they _can_ be fixed. Crafty can play a 60 move game in one second if you >>want to see something _really_ fast.. :) >> >>Bob > > >If you want to quote me, Bob, at least do it correctly. > >Reminder: >* You attacked commercial programmers in several ways, you even said they were >stealing things in Crafty. I think they don't need to. First, I _never_ said commercial programmers "steal" things from crafty. How would you steal something that is given to you? However, I can likely point out several ideas from Cray Blitz (and now Crafty) that are in _your_ program as well as others... >* I said that commercial programmers have been ten times more creative than you >have been (which is indeed a subjective point of view). >* I did not said you are 10 years behind. I do not know how many years behind >you are exactly. But I think you are about 100 elo points behind the best >commercial programs. That's why you need 3 or 4 times the processing power to >get close. Warped thinking. Lets play a match using a 16 cpu alpha system. Since you are 'ahead' you ought to crush me, right? I mean, parallel search is not a creative thing to develop, so you should be able to have one up and going by tomorrow? I'll contact DEC. :) Your comment says this: "what I (you) work on is creative. What you (me) works on is not creative." I say _horsefeathers_. Perhaps after you start to work on a parallel search, and use all the information I and others have published, you will be able to 'create' exactly what we have done? > > > > Christophe
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