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Subject: Computer Chess. Useful??

Author: Michael Neish

Date: 23:21:46 12/15/99



Hi,

I'm not trying to be controversial here, or to generate
a long list of impassioned replies (thought I'd drop
that in first of all.).  :)

I'm as interested in computer Chess as the next person,
I suppose, and it would do my motivation no harm at all
to know whether there are any practical applications to
the techniques used for Chess programming.  So, are
these techniques so specialised that they are useful
only within the game of Chess and not to any real
applications (or even to other games)? Does computer
Chess come under the category of AI anyway?  Has AI
research gained anything from Chess, or vice-versa?

Maybe I should drop in an opinion at some point.
IMHO the privileged position that Chess occupies
within the ranks of games of strategy is due mainly
(or only) to the fact that the strongest programs
play -- at the moment -- around the level of the
best human players.  This is not true for Go, where
humans are clearly superior, or tic-tac-toe, which
is completely solved.  Chess is floating somewhere
in the middle: a little more complicated and humans
would easily be better, a little less complicated
and computers would be ahead (if the game could not
be fully solved, that is).  This is what maintains
the interest.  Maybe in a few decades it will be the
turn of another game, at which human and silicon
wits almost exactly match.

Surely the question is not as simple as this, so
I'd welcome any relevant replies answering any of
my questions.

Thanks.

Mike.




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