Author: Angrim
Date: 02:41:20 12/16/99
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On December 16, 1999 at 02:21:46, Michael Neish wrote: > >Hi, > >I'm not trying to be controversial here, or to generate >a long list of impassioned replies (thought I'd drop >that in first of all.). :) > >I'm as interested in computer Chess as the next person, >I suppose, and it would do my motivation no harm at all >to know whether there are any practical applications to >the techniques used for Chess programming. So, are >these techniques so specialised that they are useful >only within the game of Chess and not to any real >applications (or even to other games)? Many of the ideas from chess AI can be applied to other games, includeing checkers, othello, and suicide chess. I personally have applied futility pruneing to quilt design(long story :) > Does computer >Chess come under the category of AI anyway? Depends who you ask, many people seem to define the "I" to mean any mental process that "people" can perform that can't be duplicated by a computer yet. For them chess playing programs are not AI by definition. >Has AI >research gained anything from Chess, or vice-versa? AI has gained from chess a less threatening image I think, and also a cheery success story to be told in the AI labs after the new robot mistakes its shadow for a doorway and smashes into a wall ;) Chess has, at the least, gained a new understanding of several of the endgames. >Maybe I should drop in an opinion at some point. >IMHO the privileged position that Chess occupies >within the ranks of games of strategy is due mainly >(or only) to the fact that the strongest programs >play -- at the moment -- around the level of the >best human players. This is not true for Go, where >humans are clearly superior, or tic-tac-toe, which >is completely solved. chess was highly popular before computers. checkers is still popular despite the fact that the top checkers program is noticeably stronger than any (liveing)human. go is popular. Maybe I don't understand what you mean by privileged. >Thanks. > >Mike. Angrim
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