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Subject: Re: What is AI?

Author: Torstein Hall

Date: 01:11:29 12/17/99

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I have always belived intelligence in humans had to do with the ability to adapt
to new cirumstanses ( how do you spell that? ) in a fast and efficent way. For
instanse you could change the rules in chess a little bit, and the one adapting
with success to the new rules would be the most intelligent under the
circumstances.
Under such a definition of intelligence, I can not see why we should call
computer chess AI. ( Try to change the rules and check how well the Crafty and
Fritzes of this world are doing.... :-) ).
Intelligence should be intelligense even if its artificial!

Torstein




On December 16, 1999 at 23:19:42, Robert Hyatt wrote:

>On December 16, 1999 at 21:17:46, Dann Corbit wrote:
>
>>A similar thread brings up an interesting question, "What is AI?"
>>
>>An old test was supposed to be that if we are playing a remote opponent we can't
>>tell if it is a human or a machine.  I think that can probably be achieved now
>>(especially if we throw in a bit of randomness).
>
>Actually a computer probably can't pass at chess.  Computers find mates way
>too quickly.  They make stupid mistakes in known 'trap' positions.  Yes you
>could kludge a fix for the mates too quickly, but it is not hard to catch
>a computer with that kind of analysis...  unfortunately.  I doubt that is
>what Turing had in mind, of course.  But this was a discussion I had in 1984
>with a non-computer-scientist.  And he uncovered Cray Blitz just this way.  :)
>
>
>>
>>Then what tends to happen is that we say, "That's not really artificial
>>intelligence.  After all, it's just a machine, so it _can't_ be."  We simply
>>move the target and we are safe from the encroachment of the machine into "our"
>>domain.
>>
>
>
>AI has two common definitions:
>
>(1) doing something that requires intelligence by a human to do.  IE play
>the game of chess.  But as soon as someone sees how easy this is to do,
>this gets changed to:
>
>(2) doing something that requires intelligence by a human to do.  And it has
>to be done in a way that is very similar to the way the human does it.  IE in
>chess, if a human considers 100 positions to choose a move, then the program has
>to do approximately the same.  (2) is often used when it becomes obvious that
>(1) was much easier than anyone once thought.  :)
>
>
>
>
>
>
>>If (for instance) I was playing some opponent using Winboard and I only knew it
>>was one of:
>>"Kasparov"
>>"Deep Blue"
>>
>>I would have no way of guessing which was which, since either one would pound my
>>stuffings out effortlessly.
>
>
>Yes you would.  Give them both a mate in 15 position.  DB will find it way
>quicker.  :)
>
>
>
>
>
>>
>>So the question stands, "What is AI?" and along with it, the related question,
>>"Are chess programs intelligent?"
>
>
>Depends on which side of the fence you sit on. :)



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